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Thank you for your valuable opinion.
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"According to a recent estimate by Goldman Sachs, AR and VR are expected to grow into a $95 billion market by 2025. The strongest demand for the technologies currently comes from industries in the creative economy —specifically, gaming, live events, and video entertainment —but will find wider applications in industries as diverse as healthcare, education, the military and real estate over time" (McKinsey & Company, 2017). Healthcare ranks at the top of enterprise and public sector markets and video games leads the consumer market, while education currently ranks the lowest in terms of market potential. You will have an opportunity to explore specific market information for Education and Healthcare in those sections of this OER.
A report by PricewaterhouseCoopers projects that by 2025 the market for VR and AR has the potential to boost global the GDP by $476.4 billion. Healthcare, along with Development and training, are two areas we decided to investigate for their crossover potential into education (2019).
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